Nobody puts baby in a corner

When I spoke to Randy White this month, one of the areas we touched on was the need for more social experiences.  Why do people want to be entertained? Why do they go out to movies, or bowling, or restaurants? Randy’s research on this strongly suggests people want to socialize. “People want social experiences” has…

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Virtual Reality Rentals

    VR rental pivots are creating new revenue streams for arcade operators renting equipment for parties during the COVID-19 pandemic. During the 1980s Blockbuster Video and other video rental companies offered hardware rental before the costs of VCR’s plummeted. They also offered gaming console rentals during the 1990s. While VR is still expensive, could rentals…

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Virtual Reality Investors and Tipping Point

    Virtual Reality Investor, Tipatat, co-founder of the Venture Reality Fund, called 2019 the tipping point for VR gaming. More than 100 games earned more than $1 million. The release of Half-Life Alyx has added almost 1 million new headsets to the Steam platform, showing the largest spike in VR usage ever. Sony also…

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Exploring the Metaverse with bob Cooney

The metaverse is the most important topic almost nobody is talking about. There’s a race on to create the metaverse: a computer world where we can be whatever and whomever we want. We can play, work, and learn. We can have a “Second Life“. Virtual reality technology was the precursor to building a viable metaverse…

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Bob Cooney on Building the Metaverse

Metaverse is a term that describes an always-on computer world that people can flow in and out of as avatars. A metaverse has an economy, with jobs, merchandise, education, entertainment, and any other aspect of what you might consider the “real world.” The term was coined in the 1992 novel Snow Crash by Neal Stephenson.…

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Phantom: Covert Ops

Phantom: Covert Ops is being finished now by nDreams and Oculus Studios. Bob spoke with nDreams CEO Patrick O’Luanaigh about how his team is handling the coronavirus lockdown, the inspiration for their kayak locomotion mechanic, what it’s like developing a AAA game for Oculus Quest, and more. Half-Life: Alyx set the bar for VR games,…

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virtual reality games for the home ndreams

Virtual reality games for the home have struggled to get traction. That all changed this year when Half-Life:Alyx set the bar for VR games, earning more than $40 million in its first month of release, and gaining accolades from critics and fans alike. There are new AAA VR games in the pipeline that could challenge…

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