Posts Tagged ‘Location-based virtual reality’
The Truth About Star Wars Lightsaber VR Game Earnings
One of the only companies brave enough to launch a product into the teeth of the pandemic was VRsenal. In October, the company announced that the VR lightsaber game would be available globally after delivering to Dave and Busters for their chain-wide deployment. Since then, operators have installed close to 200 units. It’s been challenging to…
Read MoreUnis Ultra Moto VR and the Reimagined Arcade
Constraint drives innovation. A recent Harvard Business Review story covers 145 empirical studies that show individuals, teams, and organizations all benefit from constraints. The current pandemic has constrained more aspects of our businesses and lives than we can count. But it’s also leading to an unprecedented spike in innovation across manufacturers, suppliers, and operators. One…
Read MoreWorld’s First Star Wars VR Arcade Game is Coming
There’s a disturbance in the force. The menace of the coronavirus wasn’t a phantom, but a threat to the very existence of our galaxy. Under this perilous existence, an unlikely alliance formed to create a new Star Wars VR Arcade game. And it’s bringing new hope to the entertainment centers on the remote planet Earth.…
Read MoreAll About the Feels – Give Them An Experience They’ll Talk About
Too often, when designing experiences, we focus on what people will be doing. In-game design, lots of effort goes into balancing and core loop design. UX designers want to make sure that experiences are smooth and uninterrupted. We consider the technology, the interfaces, the rules, and the outcomes. We ponder pricing strategies, operational models, and…
Read MoreHow to Deliver Social Experiences to Your Guests
When I spoke to Randy White in June of 2020, one of the areas we touched on was the need for more social experiences. Why do they want to be entertained? Why do they go out to movies, or bowling, or restaurants? Randy’s opinion on this is they want to socialize. “People want social experiences”…
Read MoreWhat Do People Want? Social vs Shared Experiences.
When I spoke to Randy White this month, one of the areas we touched on was the need for more social experiences. Why do people want to be entertained? Why do they go out to movies, or bowling, or restaurants? Randy’s research on this strongly suggests people want to socialize. “People want social experiences” has…
Read MoreRandy White: Will Location-Based Entertainment Ever Return? (1:03:58)
Is LBE dead, or is it getting ready for its grand return? Randy White brings the consumer and operations data to a discussion on what has to happen before location-based entertainment businesses return to profitability. He also tells us what consumers really want in entertainment, and if this is a good time for newcomers to…
Read MoreXR Investor Deep Dive – Pearly Chen, Martina Welkhoff, Angelo Del Prior, Ryan Wang (1:01:41)
VR Investors are bullish again. Raising money has always been one of the most difficult parts of being an entrepreneur. Without capital, many business ideas would never get off the ground. Bob Cooney has raised over $100 million in capital over 7 different successful startups. Today he interviews four of the leading VR Investors about…
Read MoreLocation-based VR Company Spaces Pivots to Virtual Collaboration
Location-based virtual reality was the hottest segment of virtual reality up until the coronavirus pandemic. Companies from consumer games, military, and other tech segments all rushed into the location-based VR market so they could monetize their expertise in virtual reality while waiting for remote collaboration, virtual conferences, training and education, and consumer games to become…
Read MoreA New World Calls for a New Format
In this pandemic, there’s more information to consume than ever, so the format of Dropping In is changing. Those long-form articles that many of you love will now show up on places like Blooloop.com, Vending Times, Replay Magazine, INC.com and other websites. Here’s the most recent one about the impact of COVID-19 on Location-based VR.…
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