The Being Virtual Show - New Episode Most Tuesdays

James Jensen is the founder of JUMP, the new hyper-reality attraction where guests can strap on a wingsuit and do what few others have ever done…fly. James is applying his lessons as co-founder and CTO of The VOID to create what Bob Cooney believes will be the most successful and popular location-based VR attraction to date.

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Bob Cooney crams his 30 years of entrepreneurial experience into a handy, and thoroughly enjoyable guidebook to launching a VR product. A must read for anyone looking to enter this growing but increasingly crowded marketplace.

“Amazing! A very straightforward, no BS look at what needs to be done to be successful when launching an LBE startup.” - Anne McKinnon – VR Voice

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BOB COONEY

SPEAKER, AUTHOR, MENTOR

An 8X entrepreneur with thirty-five years of experience launching emerging technology companies, Bob Cooney is widely referred to as the world’s foremost expert on location-based virtual reality.

An Inc. 500 CEO with a successful NASDAQ IPO, Bob is the go-to-market strategist behind many of the world’s most successful immersive entertainment products. Cooney mentors founders and executive teams of some of the top VR companies and helps operators choose the best VR products for their locations.

Third Wave of VR Looks Like A Tsunami – Part Two

April 1, 2017

Bob Cooney on VR – April 2017 Part Two: Avoiding the “VR Arcade” Trap & Maximizing Its Potential  Editor’s note: Part One was published in the March 2017 issue and can be found online here. Last month, I wrote about why consumer VR might not present as significant a threat as many in the out-of-home entertainment industry…

Third Wave of VR Looks Like A Tsunami – Part One

March 2, 2017

Bob Cooney on VR – March 2017 And If You’re Not Careful, You Could Get Swept Away – Part One Those who attended the fall IAAPA Expo in Orlando certainly felt the buzz around Virtual Reality. But unless you went to the Consumer Electronics Show in Las Vegas in January, you probably didn’t get a…

Virtual Reality’s Third Wave

February 26, 2016

Bob Cooney on the VR Scene – October 2017 Is the Third Time the Charm? Virtual Reality is hot. Lava hot. Kate Upton hot. Ryan Reynolds hot. But for those of you that don’t remember, we’ve been here before. In 1991, as I was getting ready to debut Laser Storm at the IAAPA show in…

Can Amusement Games Save Gaming?

February 1, 2016

Bob Cooney on Skill-Based Gaming – February 2016 Recent Changes to Nevada Gaming Laws Will Lead to Opportunity, Confusion and Potentially Disaster for Some in the Amusement Industry Coin-op has struggled to hold onto relevance since the heddy days of the video game boom, while the market for home video games has exploded into a…

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