VR and Esports – Cut the Crap the Truth about Esports (19:57)

Where does virtual reality fit in the esports landscape and how might VR play a role in the future? Learn the lessons that emerged from the early foray into this emerging market as Bob talks with Ryan Burningham, founder of the Virtual Athletic League, and Sonya Haskins, an influential journalist covering the intersection of virtual…

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WTF is Esports? Replay Cut the Crap – the Truth about Esports (10:37)

Esports is one of the hot buzzwords in the entertainment market. Companies seem to be pouring hundreds of millions of dollars into building esports arenas, gaming lounges, and other location-based entertainment venues catering to the burgeoning esports market. Bob Cooney opens with an overview of the market and its growth along with definitions we can…

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Work From Home in VR Save and the Planet? (9:15)

Can working from home in VR save the planet?

Working from home is the new normal. The coronavirus pandemic has caused more harm than any other event in my lifetime. Hundreds of thousands lost their lives, and hundreds of millions negatively impacted by the global lockdown trying to prevent its spread. Like almost any dark cloud, there’s a silver lining. COIVID-19 has created the…

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Jae Maloney from Air France KLM – Full Interview (39:48)

Jae Maloney KLM Enterprise VR

Enterprise VR adoption is skyrocketing as more and more use cases are being discovered. COVID-19 is accelerating the adoption at exponential rates. Even airlines that have a vested interest in travel are considering how VR can reduce the impact of air travel on the planet. From scrum meetings in Glue, to training mechanics on maintenance…

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