Month: April 2019

Tony Rogers of VAai – Ep 16: Bob Cooney’s Virtual Reality Deep Dive (1:04:41)

Tony is a United States Air Force Veteran with a National Defense Service Medal, a Global War on Terrorism Expeditionary Medal & Honorable Discharge in 2005 after serving in two gulf wars. Tony is a motivational speaker and expert on AI, AR and VR. If you’re interested in how the coming technological shifts are going…
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Dima Neiaglov, of Neurogaming – Ep 15: Bob Cooney’s Virtual Reality Deep Dive (1:05:13)

Bob Cooney dives into intricacies of  VR business models with Dima Neiaglov, EU General Manager of Neurogaming. Neurogaming supports its VR products—PlayVR and PolygonVR—with a bunch of software for automation, broadcasting and connectivity. Bob and Dima will discuss effectiveness and share some figures from Neurogaming’s venue in Amsterdam. For more Deep Dive Videos: www.beingvirtual.tv
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Lynn Rosenthal from Periscape VR – Ep 14: Bob Cooney’s Virtual Reality Deep Dive (1:07:52)

  Bob Cooney dives deep into the business of VR in airports with the founder of Periscape VR. Lynn talks about how they’ve conceived an experience that fits the context of harried airport travelers who suffer from over-stimulation and boredom. Periscape launched in 2018 to fanfare from international media, and since have served thousands of…
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Phillip Steinfatt of VR Nerds – Ep 13: Bob Cooney’s Virtual Reality Deep Dive (1:04:09)

Tower Tag is a global phenomena, and the most popular VR game you might never have heard of. It’s a near perfect combination of VR, Laser Tag and Esports. Join me as I go deep with the founder Phillip Steinfatt, and learn how they got to an installed based of nearly 3000 units around the…
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Amusement Expo 2019 – Wrapup – Ep 12: Bob Cooney’s Virtual Reality Deep Dive (1:03:22)

  Join Bob this week as he shares with you what happened in Las Vegas for the second annual Virtual Reality Summit at Amusement Expo in 2019 bringing together some of the most experienced operators and developers to educate and inform you on how to create, market and operate successful virtual reality attractions.   For…
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